Capcom stated that Sweet Home was the inspiration for their
defining game, but during this time on the build up to this, there were a few
games that helped bring horror forward as it began taking a certain shape. The same year another game was released called Project
Firestart by Dynamix. This was a futuristic based 2D game, from a different
perspective to Sweet Home, yet Firestart is noted for using all the same style
mechanics that typical Survival Horror games used.
Alone in the Dark also surfaced in 1992 and is considered to
be the first real 3D survival horror created by the considered standard. While
DOOM took the 1st Person genre by storm with its faster gameplay and
jumpy monsters, several other games came out over the next few years using
similar survival horror mechanics. Doctor Hauzer in 1994 and D in 1995, but these centred on
the use of sound and puzzles, but having the enemies removed. These ended up
not being as well known as Clock Tower that was also released in 1995, where
the player ended up being chased by an evil Scissor man. This was a popular formula
and spawned several sequels.
In 1996 Capcom released Resident Evil, which was labelled as
the official first real Survival Horror game. This brought all the successful
elements/mechanics that made Survival horror what it was. Resident Evil finally
managed to create a powerful atmosphere with clever fixed cameras and a eerie
setting. Better music quality on the Playstation allowed for more eerie music
and even speech from characters.
Resident Evil made everything feel more real, and used a
clever build up to introducing enemies as well as placing notes and story to
help bring in the tension and help make the story seem like it was real. With 360
degree movement yet slow style controls made players aware it wasn’t that easy
to run away from monsters, and ammo and other pickups were limited. Everything
together made the whole experience tense and eerie, with each and every room a
mystery in itself.
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